Unity Technical Artist

 

WhiteMoon Dreams is currently looking for a highly skilled Unity Technical Artist to come work on our next exciting project! 

 

Responsibilities

 

  • Working with the Art Groups and Programmers to effectively produce technically correct art content.

 

  • Checking assets in terms of the technical setup for their usage in Unity.

 

  • Creating / improving different scripts / pipelines for art asset production.

 

  • Full support of the Project's codebase.

 

  • Troubleshooting asset-related technical issues (Maya, Photoshop, etc.).

 

  • Writing technical documentation and Specifying Project requirements.
     

  • Making recommendations on how to improve both product quality and group productivity.
     

  • Providing guidance and assistance to the Art Groups where required.
     

  • Coordinating with clients and outside vendors to achieve project objectives.

 

Requirements

 

  • Strong knowledge of Maya and Photoshop
     

  • Experience in creating art assets for PC games using Maya
     

  • Strong knowledge of shaders writing and draw optimizations
     

  • At least three years of relevant experience in the game development industry
     

  • Self-driven, responsible, and detail-oriented person

 

  • Passion for computer games

 

  • Ability to adapt to new technologies.

 

  • Team Player

 

Pluses

 

  • Knowledge of Git and Perforce

 

  • Experience in other scripting and programming languages (Python, C++)

 

  • PRB shader knowledge

 

  • Knowledge of Scrum Processes

 

 

 

***This is an On-Site position***

 

If after reading this you find that you meet the qualifications and that this place sounds like somewhere you could work your artistic vibes for the greater good, send your resume and portfolio website address to EngineeringIsFun@whitemoondreams.com. Please write position applying for in the subject line.