Technical Designer
 

 

Do you love games?  Love playing them?  Love making them?  Love talking about them?  Do you know what it takes to design a game?  To architect game mechanics?  To script and code those ideas and make them real?  If the answer is yes to all of the above, you should give us a shout! 
 

We're looking for creative designers who are passionate enough about games to have learned the technical processes of making them.  We're looking for people who do more than write design docs - we want people who can implement and prototype the awesome ideas that pop into their heads!

 

Responsibilities

 

  • Conceptualize, design, create, and direct gameplay and AI features for console and PC products.

  • Make fun and interesting gameplay and AI, while following strict technical guidelines and constraints.

  • Collaborate with Creative Director, Concept Art, 3D Modelers, and Lead Designers to contribute innovative ideas towards all aspects of game design.

  • Collaborate closely with the engineering team to develop and enhance the development of tools and processes used in laying out environments.

  • Create design documentation based on the direction from the Creative Director and Lead Designers.

  • Actively participate in and/or lead design specific discussions concerning design reviews and design issues.

  • Keep up to date on current gaming trends and latest technology.

  • Any other ad-hoc design or scripting duties, as necessary.
     

Qualifications

 

  • Minimum 3 years of experience, with exposure in at least 1 shipped title.

  • Knowledge of scripting languages (C#, Python).

  • Deep understanding of Unreal 4 Blueprints.

  • Practical understanding of scripting optimizations.

  • Must have a passion for games and game development.

  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.

  • Strong verbal and written communication skills

  • Ability to effectively communicate within a large group project environment.

  • Solid knowledge of the game production pipeline.

  • Ability to apply critical thinking and analytical skills to resolve complex issues.

  • Ability to meet deadlines designated for team projects.

  • Ability to learn new tools quickly.

 

***This is an On-Site position***

If after reading this you find that you meet the qualifications and that this place sounds like somewhere you could work your artistic vibes for the greater good, send your resume and portfolio website address to DesignIsFun@whitemoondreams.com. Please write position applying for in the subject line.