Engineer - Senior Rendering Programmer

 

Responsibilities

  • Collaborate with the team to achieve the artistic vision for next generation games

  • Analyze and improve performance and memory usage across all target platforms

  • Develop and maintain new and existing tools for the artists

  • Author new shaders and effects

  • Research and propose improvements to processes and pipelines

  • Propose and author new rendering techniques and adding functionality to the Unreal Engine 4

  • Researching and implementing methods to best use the next generation hardware capabilities.

 

Requirements

  • An avid gamer with a passion for making games and game technology

  • Bachelor’s degree or equivalent in Computer Science or Engineering

  • 5+ years of industry experience developing for PC and consoles

  • Proficiency in C/C++

  • Experience with DirectX, HLSL, and GPU programming

  • Unreal Engine experience

  • Interest in the latest rendering technologies, techniques, hardware, and API’s

  • Experience with multi-threaded programming

  • Skilled at performance analysis, optimization, and debugging

  • Strong math skills

  • Self-motivated and ability to use the next generation hardware during the hardware development

Desired

  • Experience with VR and PSVR limitations

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If after reading this you find that you meet the qualifications and we sound like a good match, send your resume and portfolio to Fun@whitemoondreams.com. Please write position applying for in the subject line of your email.