Senior Level Designer

 

WhiteMoon Dreams is currently seeking a Senior Level designer for a VR console video game project to be responsible for level creation and working with the Unreal Engine's grid system.  Work with the Lead Designer and programmers to design, implement and maintain game worlds.  Collaborate with programmers/artists to ensure effective integration of game design, art and technology.  Troubleshoot design elements; implement bug fixes and iterations based on need.  Work with the testing department throughout the project to ensure the game plays and performs as intended.

 

Responsibilities
 

  • Conceptualize, design, script, direct, and build levels for Unreal Console and PC products
     

  • Design and implement areas of the game including layout, character placement, and other gameplay related entities
     

  • Make fun and interesting gameplay levels while following strict technical guidelines and constraints

 

  • Collaborate with Creative Director, Concept Art, 3D Modelers and Lead Designers to contribute innovative ideas towards all aspects of game design
     

  • Collaborate with other Level Designers to define and refine level designs to create and extremely fun, satisfying, and polished level design flow
     

  • Actively participate in and/or lead design specific discussions concerning design reviews and design issues
     

  • Create design documentation based on the direction from the Creative Director and Lead Designers
     

  • Collaborate with the Engineering Team to develop and enhance the development of tools and processes used in laying out environments
     

  • Work closely with the Art Department to conceive and design environments that are innovative and visually impressive
     

  • Apply architecture concepts to levels (flow, threshold, volumes)
     

  • Share knowledge and mentor Junior Designers
     

  • Motivate and inspire others to generate new ideas
     

  • Keep up-to-date on current gaming trends and latest technology
     

  • Any other ad-hoc duties, if necessary

 

Qualifications

 

  • Minimum 5 years of experience, with exposure in at least 1 shipped AAA title
     

  • Experience on new generation consoles
     

  • Ability to design creative and interesting game levels utilizing 3D tools (Unreal 4, Maya, Max)
     

  • Must possess a strong working knowledge of game design systems
     

  • Must possess a strong working knowledge of Unreal and working on the Unreal grid system when designing modular layouts
     

  • Must possess a full understanding of the relationship between gameplay elements within the level, within the game design, and communicating player interactivity
     

  • Must have a passion for games and game development
     

  • Deep knowledge of the adventure/shooter game genre and the game development process
     

  • Ability to effectively communicate within a large group project environment
     

  • Solid knowledge of the game production pipeline
     

  • Ability to apply critical thinking and analytical skills to resolve complex issues
     

  • Ability to meet deadlines designated for team projects
     

  • Previous experience using Unreal 4 Editor
     

  • Ability to conceptualize exciting level designs that will be satisfying to the player
     

  • Ability to learn new tools quickly
     

  • Some artistic background, formal or otherwise, 2D or 3D, is a BIG plus
     

  • Strong verbal and written communication skills
     

  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment

 

 

***This is an On-Site position***

 

If after reading this you find that you meet the qualifications and that this place sounds like somewhere you could work your artistic vibes for the greater good, send your resume and portfolio website address to DesignIsFun@whitemoondreams.com. Please write position applying for in the subject line.